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Valve not charging for downloadable content

Despite the rise of micro-transactions and pay-per-download content in the PC and console worlds, Valve recently announce it has no intention of charging for downloadables in games such as Counter-Strike and Team Fortress 2. Designer Robin Walker explains their logic that gives Valve a big gold star in our book: "You buy the product, you get the content ... We make more money because more people buy it, not because we try and nickel-and-dime the same customers."

Micro-transactions were innocent at first, but when we had to pay for horse armor in Oblivion and tutorials in Madden, the line had to be drawn. Kudos to Valve for a step in the "don't make the customers angry" (i.e. "right") direction.