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Why is Dissidia on PSP?


In an interview with Degenki, Final Fantasy Dissidia producer Tetsuya Nomura explained why Dissidia is heading to PSP instead of other more popular systems (such as the PS2). A translation from PSPHyper shows the reasoning: "PSP was chosen as the platform due to it's ad-hoc mode and the fact that people generally don't like split screen gaming. Nomura said that with its large install base, the PS2 maybe the natural choice but it also means that multiplayer modes has to be played on split screen, which reduce the fun factor by half."

While it's true that PSP has ad-hoc support, let's hope that the development team at Square Enix doesn't forget that it also has Infrastructure as well. Although Dissidia seems like a perfect candidate for online play, Capcom's Monster Hunter series shows that online play isn't a significant concern for Japanese developers and gamers.