Speaking with Pocket Gamer, CEO Jason Kingsley explains the somewhat serendipidous relationship the team has had with PSP: "It's weird because we're down for this Develop award for being best handheld studio, but we're not a handheld developer. We're a developer who's happened to made a lot of PSP games, which is something we didn't really plan on doing. It's just happened [sic]," Kingsley explained. "We've done something like a dozen titles, and people keep coming to us with more. We're having to turn a lot of it down" (And certainly, they want to be focused primarily on their upcoming project, Star Wars Battlefront, a PSP exclusive.)
It appears that the team is comfortable with the immense power that PSP has to offer, which is the main reason why they've focused on the platform. "DS has been difficult because our engine is floating point and DS is a fixed point platform."
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