The PlayStation.Blog's "Inside the Developer's Studio" feature continues in its run up to E3. On July 2nd Brian Allgeier was interviewed about Ratchet and Clank. On the 3rd, Seth Luisi spoke about SOCOM: U.S. Navy SEALs Confrontation.
Seth is very much enjoying the PS3's polygon pushing power, claiming that they are working on producing "intricate and highly detailed urban environments." Characters are also going to be visually impressive, with "skin shaders, cloth shaders, normal maps, and highly detailed textures" making them look scarily realistic. Seth also sings the praises of the PS3's native HDD, reiterating the argument that knowing that all consumers will have a hard drive allows them to utilise it in ways which improve the overall game experience.
Read the full interview over at PlayStation.Blog for more pre-E3 hype. Also, don't forget about the PlayStation Flickr account, which is being continuously updated.