Advertisement

Failure didn't stop LocoRoco dev from trying

How many times did LocoRoco get rejected from Sony, before it became a heavily promoted, greenlit project? Two times. At Develop conference, Tsutomu Kouno revealed that rejected the idea of a tilting 2D platformer twice. Why did Sony finally give in on the third time? He provided them with a playable demo. "It is very important to make a demo and show something that moves," he said.

It looks like Kouno-san's persistence paid off ultimately, considering the dedicated following the PSP platformer has. Considering his success, Kouno will continue making games in the vein of LocoRoco. According to Next Generation, his future games will also be "peaceful," going against the increasingly popular trend towards violent games. He also added, "In the future, I want to invent new gameplay using physical calculations and crowd AI."