Virtually Overlooked: Mighty Final Fight
Welcome to our weekly feature, Virtually Overlooked, wherein we talk about games that aren't on the Virtual Console yet, but should be. Call it a retro-speculative.
What do you get when you add up one part Double Dragon, one part Final Fight, and one part River City Ransom? We have no idea how to do that equation– it seems like three unquantifiable things. Three games, we guess? Is that right?
In an unrelated topic, Mighty Final Fight for the NES is pretty great.
The player characters differ more drastically than they do in the arcade version. The combos vary quite a bit between characters, and Guy and Cody are much faster than Haggar. All three have new abilities. You can gain experience points by fighting, similar to NES Double Dragon, and at high levels, your characters have access to new attacks like fireballs, by pressing forward and attack.
When the game first came out, the whole thing seemed kind of silly to us, and seemed to undermine the gritty-for-the-early-90's feel of Final Fight, which had somewhat realistic-looking characters. However, hindsight allows us to see that the arcade Final Fight was in fact over-the-top ridiculous, and the removal of the shine of leather outfits and biohazard-symbol detail on people's capes actually makes the game feel less silly than its progenitor. We suppose that our brains have learned to parse NES graphics as more non-representative, so that a cute little character can be interpreted as a regular person; whereas the arcade/SNES's realistically-depicted images of guys who wear football pads and samurai helmets refuse any mental filling in of blanks.