Two Bosses Enter: Baron Geddon vs. Lady Vashj
- Inferno: An AoE attack that radiates outward from Geddon and pulses ten times over ten seconds, doing more fire damage with each pulse.
- Ignite Mana: A DoT that burns a player's mana and health in equal amounts.
- Living Bomb: Geddon may pick any of his opponents and occasionally turning them into a living bomb. After a moment, the target will explode, causing damage to themselves and anyone nearby.
If anyone gets close to taking Geddon down (by bringing him down to 2% health), Geddon will "perform one last service for Ragnaros" — exploding, and doing more than enough fire damage to any player in the vicinity to keep them from causing further trouble for anyone else. Because of this, there's a chance this fight, if close, could end in a draw.
Lady Vashj relies on a combination of melee, ranged, and magic damage to take on her opponents. Since we're considering these fights to take place on neutral ground, with neither party having home court advantage, we're going to talk about Vashj's own attacks, and not her numerous helpers within Serpentshrine or her handy shield (basically, we're skipping phase 2). But even without these considerations, Vashj is no pushover, and has access to some powerful attacks:
- Shoot/multishot: From range, Vashj can shoot single or multiple targets with her bow.
- Shock Burst: Nature damage plus a 5-second stun.
- Entangle: Roots the target in place and does nature damage over time.
- Static Charge: Does nature damage to te target and anyone in the veciinty of the target.
- Forked Lightning: More nature damage, targeting anyone in front of Lady Vashj.