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Stratics interviews Stargate Worlds' Kevin Balentine

When Cheyenne Mountain Entertainment revealed back in March that it would be outsourcing some of its game design jobs for Stargate Worlds, a lot of people took that as a bad sign. Outsourcing game design? That's kind of like the Conan O'Brien sketch in which Conan absurdly outsourced the show's writing to India (though, if the WGA strike keeps going for too long, you never know what might happen).

Straticsinterviewed Kevin Balentine this week, and he defended the decision to outsource design by saying that it cuts back on a lot of the detail-oriented busywork that consumes lead designers' time, so that time can be spent designing more unique, story-based missions or quests. Maybe that will alleviate some people's fears. The interview is fairly short, but Balentine also talks about instancing, squad-based combat, and a couple of other things.