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Silent Hill V sees the return of radio, flashlight ... sixaxis?

We've been wondering what's in store for us in Silent Hill V ever since we first caught sight of it a long time back. Would the American company, The Collective, simply mash together existing elements in the franchise to give us a ho-hum formulaic view of the mist-ridden town as a different character, or offer something new to bring some life back into arguably the most horrifying series of games known to man? Well, we still don't know, but some of the latest scans from PLAY magazine give us some idea of what to expect, including a little bit about the characters you'll encounter.

Better combat seems like a promise, since the protagonist Alex was taught to be a hunter at an early age, with proficiencies in grappling, using weapons, and evading attacks. The radio, which emits static when enemies are nearby, and the flashlight were dropped in Silent Hill 4: The Room because ... well ... for some reason, but they're returning in this title. The camera will feature full 360-degree motion, which is a nice touch, and the PlayStation 3 version is noted to have some possible Sixaxis functionality.

An interesting tidbit paying homage to Metal Gear Solid 3 is the active wound system. No more health drinks to heal up those scratches! You've got to take care of those wounds the old fashioned way, though there's no detail to go off of yet. It probably won't be as in-depth as MGS3, but it should give you an added sense of fear as you try to get to a safe zone while your arm dribbles a path of blood for critters to follow. We'll keep you updated as we find out more on the game!