TenTonHammer's Cody "Micajah" Bye and Garrett Fuller got a chance to sit down with Stargate Worlds' Dan Elggren (Studio Head), Chris Klug (Creative Director), Howard Lyon (Art Director), and Jeremy Taylor (Product Manager) to grill them about the game's first trailer seen during the season premiere of Stargate Atlantis. The rather lengthy interview breaks down virtually every detail of the relatively short trailer (which is good for those of us obsessed with minutia) and is chock full of great information.
Two planets were revealed in the trailer. According to Klug, Agnos is basically just a giant artificially intelligent entity. "It takes the form of a location in space, but it's really just a construct of the artificial intelligence." Whereas Anima Vitrus is a "living world" (the planet is actually a living entity). Both are locations for high-end players (late 30s to early 40s level range) and are set up so that you go from from Agnos to Anima Vitrus in sequence.
When asked about game play ratios (combat to exploration, etc.), Klug said that combat will take precedence, with a 60/40 or 70/30 ration. Dan Elggren chipped in by saying that they wanted to give players different ways to play the game, so if you're bouncing around as a scientist or archaeologist you won't have to fight if you don't want to. Those archetypes will be much more heavily geared towards exploration and playing out mini-games. I'm an altaholic by nature, so whenever an MMO offers me a variety of ways to play the game, so much so that the game itself is different, I'll take part in it. And since I'm also a big shooter fan (man can not live by frags alone however), I'm very curious to see how these different archetypes play out.
For the whole scoop be sure to peruse "Stargate Worlds: A post-trailer interview with the team" on TTH.
Stargate Worlds: A TTH post-trailer interview
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