Dead Space gets the Burnout treatment for PS3 version
On a more general note, he discusses the move that will be taking place from the 360 to the PS3 as the lead platform for future projects. He says it isn't that the PS3 can't do some of the things the 360 can, but it's harder to get at those things. Since the 360 had two years as the lead platform, engineers are used to working with it. But "it's really just engineering catching up with it," he says in regards to PS3 development. Hopefully they'll get the bugs worked out in time for Dead Space, as well as anything else EA chooses to crank out this year.