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Tuning and finalizing Condemned 2: Bloodshot's UI

If you're like us and love getting an inside look into how simple video game development decisions are made then you'll probably want to read Monolith's latest IGN blog entry, The Beta to Cert Push.

In the post, Condemned 2: Bloodshot's senior producer Dave Hasle talks about and gives examples of the development process behind Bloodshot's user interface (UI) and how they had to scramble to get it right. Because as everyone knows, a concrete release date is thorn in a developer's creative foot. Hasle's UI writeup is a pretty solid read showing the evolution of Bloodshot's UI and in the end, we're happy with the grungy / dirty feel they settled on. Thumbs up to Hasle, thumbs up to UI and thumbs up to Bloodshot. Now let us play it already.