Notes for LotRO Book 12 Patch 1 available
The Lord of the Rings Online test server has been patched, and the notes have been made available for viewing. The patch should end up on live servers after a testing period on Roheryn, so it's a good heads up for what is ahead.
Highlights of the patch include some Guardian-specific updates, Book 12 bug fixes, changes to stop anti-exploit mode triggering on mobs so often, and ranged auto-attacks will miss more often if fired while moving. The full list of notes can be found after the break.
Book 12 Patch 1 Notes
Classes/Skills
- Ranged auto-attacks have had their miss rates increased when on the move.
- Quest items will no longer drop while in a raid unless the quest items are used for a raid quest.
- The range for melee conjunction skills has been increased to 2.5 meters to match the standard distance for all other melee attacks.
- Guardian Skill Updates:
- Movement effects have been prioritized to prevent lesser effects from overwriting more powerful effects.
- "Thrill of Danger" has been fixed to drain power from monsters again instead of fellows (unfortunately it will also break mez again).
- "Overpower" will no longer toggle off when a Guardian is silenced.
- The trait "Grim Challenge" will no longer reduce the cooldown of the skill Engage.
Crafting
- Re-added the missing Tailoring, Weaponsmith, and Woodworker crafting recipes to treasure tables. These recipes should once again be available via treasure drops.
Items
- Crafted Shields will now properly sheath on the player's back during ranged attacks, and will properly display the visual FX during combat.
- Ashûrz's Adornment has been converted back to a necklace as it was originally introduced into the game as. If the item is currently slotted into an earring slot it will remain there until unequipped.
- The sixth bonus on the Hunter's "Armour of the Aurochs" has been switched back to "Penetrating Shot."
- The Captain's Rift gear now grants the wearer the shadow mitigation bonus when the improved trait is slotted.
- Dwarf medium short sleeve armor appearances are now using the correct textures and dyemaps. Dyemaps of dwarf medium upper and lower body textures have been adjusted.
World
- Certain Elites managed to sneak into the Angmar landscape spawns, but they are now appropriately Normals.
- Players should see fewer instances of monsters entering anti-exploit mode.
User Interface
- Pressing Delete in the crafting panel's search box will now refresh the list just like any other key.
- Fixed an issue with the spar timer where it would sometimes appear to stop while sparring.
- Fixed a bug in the dressing room where body parts could vanish.
- If you try on an item in the dressing room it will now be displayed even if that slot has been toggled off on the character journal.
Graphics/Animation/FX
- Mount animations have been adjusted to reduce the jarring nature of run turns using mouse-look.
- Avatars will no longer play their hit animations when hit while riding a mount.
- Idle emotes will now activate less often. No more itching!
Miscellaneous
- Fixed the issue with losing the trail of a fellowship member's companion.
- Fixed an issue where newly-added swift travel routes would be unavailable until you talked to the destination stable-master again.
- Fixed an issue with Fellowship Maneouvers breaking pets' vitals.
Quests
- "The Matron and the Master" is no longer restricted to solo players, and the instance can now be completed as part of a fellowship.
- Fixed the pathing for monsters in the final boss room of "Book 12 Chapter 6."
- NPCs will no longer spawn in the ground in "Book 12 Chapter 9."
- The boss of "Book 12 Chapter 3" now spawns in his adds correctly.
- The issue blocking more than one player from entering the "Seven Swords" instance has now been fixed.