The Daily Recap

Blackstar's grayworlding and production art
We looked at the method behind the madness of Blackstar's PvP design process. Today we have more, in the form of a focus on Blackstar's world artists team, the third part of Spacetime Studios' triangle of content development — as they like to call it.
Questions about Conan's crafting system answered
Age of Conan site AoCMMO recently published an interview with Funcom's Community Manager, Shannon Drake. The questions were all about the game's crafting system. Yes, Age of Conan has a crafting system! It just hasn't been as touted as other features like mounted combat and bare breasts.
Build objects outside Second Life, then import
In Second Life, at least until the introduction of scuplties, there wasn't really a coherent way to create objects in a 3D modeling program outside of Second Life and import it. Enterprising users have put together specific ways for their application to work together, such as Kisa Naumova's building importer.
TurpsterVision: Don't tell Adam but I've been fooling around with EVE
What I do know about however, is a MMO universe so vast and EPIC that I makes the petty struggles of this world seem insignificant. That is right folks; today we are flying and fighting for our very lives in the turbulent universe of EVE Online!
PMOG beta opens up for passively multiplayer fun
PMOG, the "passively multiplayer MMO," has been seeing some action around the virtual Massively office lately — the game is basically a Firefox extension that sits in your browser, and lets you deploy mines, leave goodies, and create quests out of the actual webpages that you visit, and since we visit lots of pages around here, we're some pretty good players.

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