The Daily Recap
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WAR's delay: from the fallout come further details While we can't say that we didn't see it coming and we know that it's probably for the best, the recent delay of Warhammer Online from Q2 2008 to Fall 2008 has many of us in the Massively offices in low spirits. It's a sentiment that's reflected across the community, from what we've seen. |
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Casual vs. Hardcore lecture at IMGDC this weekend It's the eternal debate: hardcore vs. casual. Which one are you? Game developers are at a pinnacle moment now where they need to decide which is their target audience. Many have made attempts at covering both sides of the coin, and even fewer have succeeded. |
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Fabled Planes of Power lore part 12: The Crypt of Decay Once a year, on the anniversary of EverQuest's launch, the gods and monsters long past their prime are given new vigor and power and are reborn as Fabled versions of themselves. For one month only, they are powerful enough to challenge even the greatest of guilds, and drop much more powerful versions of their old treasure. |
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Patch 2.4? WoW! So here's the question: what's so good about Blizzard's World of Warcraft patch 2.4? What's changed? What's been improved, and what's been fixed? More importantly, have the patch changes given lapsed players a reason to come back, and non-players a reason to try the game? |
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WRUP: First week of Spring edition Yes — whether you noticed it or not, we are now officially one week into Spring of 2008, which means we're one season closer to the biggest releases of this year, Warhammer Online and Age of Conan. |