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Jumpgate Evolution in fifteen minutes


If a game doesn't grip the player after the first fifteen minutes, he is lost forever. At least, that's the theory according to Jumpgate Evolution producer Scott Brown. Kotaku recently took a look at JGE's first fifteen minutes, and reported on their impressions in a brief, though somewhat insightful piece about this pivotal aspect of NetDevil's sci-fi MMO in-progress.

While their writer's comparisons with World of Warcraft seemed a bit forced (is it really fair to compare NetDevil's small team with the multi-billion dollar Irvine, CA juggernaut?), his impressions of the first few missions are pretty interesting. It seems like their efforts to craft a game that appeals to sci-fi aficionados scared off by EVE Online's uncompromising complexity may be bearing fruit. We hope to see more hands-on looks on the title as it continues to crawl its way through the development process.