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LSL vs Mono deathmatch

While the upcoming Mono is agreeably faster than LSL for Second Life scripts, and in many cases a lot faster, there are some situations where this does not always appear to hold true.

One such case is object updates. At present scripts that perform object updates might not perform faster than LSL - and might actually be a bit slower. Thanks to Todd Borst, we can show that to you, in glorious video, direct from the beta-grid!


Place your bets!