The Daily Recap

Player vs. Everything: Fixing the problem of guild-hopping
There's a bit of a discussion going on in the blogosphere right now about how to handle the topic of dungeon and raid rewards in MMOGs (specifically World of Warcraft, actually, but it universally applies). Tobold started the whole conversation by suggesting that the problem of players leaving to join a better guild...
Migrating your flock to a new MMO
When the temperature starts to drop and the food supply starts to dwindle, it's a common sight to see flocks of Canada Geese airborne and flying en masse to a warmer more hospitable climate. The analogy holds for online gaming as well.
Electronic Arts enters the card-based MMO arena with BattleForge
With games like Magic Online and Freaky Creatures in the gaming consciousness, this variant on the concept of microtransactions is on the rise. Electronic Arts must think so too, because they've just announced their card-based MMO offering, called BattleForge.
Massively's state of the game: Age of Conan beta
How do you convey the beginning of a journey in words? Journeys are important in so many ways. Not only are they meaningful for the travelers, but for the people that they meet on the way. Age of Conan is just setting out on its own journey into the world of retail and public launch.
The arguments for power levelling services
The MMOG Philosopher has taken it upon himself to provide a little Devil's Advocacy toward the sometimes controversial subject of paying an outside agency to level up your character. While he's used World of Warcraft as his example, these apply to any MMO where these services are rendered.

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