The Daily Recap
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Funcom taking hard line on roleplaying rules Roleplayers historically don't get a terribly large amount of respect. Despite the fact that the very roots of the MMO genre go back to dice-wielding dungeon crawlers, they're generally treated as abstract curiosities and legacies of a bygone era. |
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Narrowing the gap between casual and power gamers You know the type. The minimaxer. The person who sits around with spreadsheets, crunching every possible combination of traits and skills until they've come up with the ultimate class build. |
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CoX: The right to farm? City of Heroes Issue 9, Breakthrough, might also have been titled the Agricultural Revolution. Sure, we'd had power leveling before, and plenty of it. But until the Invention System came along we didn't really have full-on farming as such. |
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Pumping Irony gets philosophical on patchers Patchers. The upside and downside to online gaming. Sure, they bring you oodles of new content, but they can also result in wait times before you get in to play you favorite game. But did you ever stop to think about the difference in patchers across the genre? |
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On the subject of risky MMO sequels One of the biggest problems an MMO developer faces — after successfully launching their game and achieving a healthy bases of subscribers — is keeping their game fresh. In some cases, developers have attempted a sequel, but the problem with that lies in getting the player base to move over. |