Age of Conan: The siege warfare is a buggy lagfest
It's hard to tell from the picture but it shows 0.3 fps and a 3389 ping, with many players reporting similar results on their superior gaming machines. Since Funcom's response a player reported better performance on the second siege averaging about 15 fps on dual 8800 GTs.We'll see if Monday's patch improves the performance or not for all players involved. If you'd like to see some rough footage from the second siege battle Sinister has posted it on their website. (NSFW)
This also brings up an interesting question regarding graphics versus gameplay, and if current technology can handle a true dynamic PvP mmog. Age of Conan certainly isn't the first game to have these problems with wide scale player versus player events. Technical limitations and optimization issues have hindered PvP on this scale before in other MMOs like Shadowbane. Is the technology just not there? Can an intuitive and ongoing dynamic mass scale PvP MMOG with amazing graphical content exist on today's technology or is it simply not feasible?