A fond look back at Ultima Online

It was an age where there were no rules. You could kill who you wanted, sail where you wanted, build where you wanted. In all the realm, there was nobody with your unique mix of talents. It was the age of Ultima Online, and there has never been another like it before or since. Although not the first MMO, its popularity created a market later joined by EverQuest, World of Warcraft, and many, many more. Razakius of Razakius.com spent a lot of time in Brittania, and takes a long look back at Ultima Online and what made it a game where stories were told and legends began that are remembered with fondness a decade later.

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