Warhammer team culled some 230 classes to reach their core set
The result, as Barnett put it, was the need to bring clarity to the situation and concentrate on what the game was actually about. "It's about finding clarity when parts of the project can go a little askew. For instance, we did a lot of work on our chat windows, but we did too much work on them and we started losing focus and my job is to bring clarity back to it. Same thing happened with careers. We went down a terrible path where we had too many careers. We have 250-odd at one point and we boiled it right back down to 20."
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