NCsoft City of Heroes developer team LFM!
Remember that sense of 'something big around the corner' that we mentioned? We're getting it again. NCsoft had assured players that there was going to be some serious reinvestment in the City of Heroes IP. They weren't kidding. With competition coming up from at least two angles, it looks like they're stepping up their game.
We've already seen a tantalising survey, which (despite being nothing but market research) has City of Heroes players drooling at the thought of what they might conceivably get. Now, we have the news that the CoX development team, which has already taken on several new people since the days of the Surviving 15, is looking to recruit even more. Of the job opportunities listed on NCsoft's page, eight positions relate to City of Heroes development. Zombie Man, forum regular and developer tracker extraordinaire, has listed them.
- World Designer – This individual will be responsible for using our in-house tools to manipulate world geometry as well as create and place enemy spawns within the 3D world. World Designers will also be asked to write dialog for encounters, as well as design unique encounters for missions.
- VFX Artist -This individual will be primarily responsible for the development of a large range of visual effect art assets according to the agreed design and within the constraints of the target hardware and software. These art assets include particle systems, meshes, textures, and animations.
- Technical Artist – This individual will be primarily responsible for generating tools, technologies and workflow enhancements for the team's content creators for the award winning City of Heroes franchise at their Mountain View, CA location. Also, this candidate will have the vision and experience to help build and tune a state-of-the-art graphics pipeline and act as a liaison between the artists and programmers.
- Sr. Software Engineer – This individual will be primarily responsible for coding, testing and documenting major systems and tools. Effective communication with artists and designers is critical.
- Server Engineer – This individual will be primarily responsible for coding, testing and documenting major systems.
- Game Engineer – This individual will be primarily responsible for coding, testing and documenting major systems and tools. Effective communication with artists and designers is critical.
- Environment Artist – This individual will be responsible for creating diverse and visually stunning environmental art for the award winning City of Heroes franchise at their Mountain View, CA location. This candidate will work closely with the art director and designers to ensure that environments look, perform and play great!
- Character Artist – This individual will be responsible for creating highly detailed character, creature and costume assets using the latest technology for the award winning City of Heroes franchise at their Mountain View, CA location.
This can only serve to fuel the already rampant speculation about City of Heroes, which seems set to undergo a renaissance.