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Exploring SWG heroic encounters pt. 3


"There's no getting around the fact that the Rebels lose at Echo Base. We had to work out how badly they lost, as a question of what's fun for the Rebel players." The base, the developers offered up, is just ridiculously large. It's sort of silly. The Tusken Army Encounter will fit into the Echo Base map four times over.

They have drivable AT-STs and drivable Snow Speeders. First time in Star Wars Galaxies. It's not true atmospheric flight, unfortunately, as they had to cheat a bit to create ground collision for the vehicles. You get to zip around a blow up Snowtroopers though, so there's a lot of fun to be had there. They're trying to develop the AT-ST as a two-player mechanic, but there's no guarantee it will make it into the Encounter when it launches.

One thing that you've seen in the movies but won't make it into the game is the 'tow cable'. The Snow Speeders tripping up the AT-ATs is really excellent to see, but from a mechanics perspective is just too hard to do in an MMO. "This time the AT-AT shields are not too strong for blasters." They're the primary targets in the field for the Rebels.


Loot and badges and collectibles will all be explored very fully in the new Encounter. Snowtrooper armor and Rebel Cold-Weather armor are both going to be available as a result of this new content. Rideable Tauntauns are in the works, you'll be able to fight off vicious wampas, and Rebels will be getting a new rifle skin: the AT-28. The E-Webb is out, as it's just out of scale for all the other weapons in the game.

The instance is factional-only. If it launches 'for' the Rebels, all of the plotlines and encounters for players are made assuming you're a Rebel. The same is true for Imperials. There is no 'neutral' version of the instance. They're hoping to do something like with the space encounters, where neutrals could join a group on either side and temporarily have their faction over-written. Objectives from either side pit players against notable elements of this frenetic experience. One of the Imperial objectives in the instance is to stop the Ion Cannon from firing, for example.

The designers noted that multi-group instances might eventually be in the works, but there are a lot of thorny balance issues to deal with there. For the time being, they have no plans for space-based instances or multi-group instancing. What they're focusing on now is more of these single-group story-driven encounters that tap deeply into the lore of the Galaxy Far, Far Away.

To finally conclude the presentation, the developers and designers showed off a fantastic preview video showcasing the new content coming with the encounter. Check it out below!



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