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Heavy Rain on checkpoints, please don't use them

Jason Dobson
September 23, 2008
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Before reading further, you might want to take advantage of that save point over there. You know, just in case it doesn't turn out the way you like. Or don't, if you're of the same mind as David Cage, founder of Heavy Rain developer Quantic Dreams, who believes that when it comes to his company's story-heavy offspring it's best just to play along and not look back on what might have been.

Cage told CVG that while Heavy Rain will sport a typical checkpoint system, the devs would rather players "continue to play with one story bearing with the consequences of their actions." Explained the exec, "Why would you want to do everything perfect and change what you've done." It's certainly a novel concept, if naive, though we're more than a little curious if the apparent ability to continue on even after the hero croaks will be enough to fight our natural urge to reload.



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