The week in Massively features

Anti-Aliased: Games you should have played, but probably didn't
What games would I recommend to my readers who just aren't happy with the current mainstream market? What games should you have played, but probably overlooked? I think I have a few.
Massively in Metropolis: How your superpowers are going to work
The big question behind a game about superheroes is pretty blunt. How am I going to feel powerful? How are my powers going to work? If you don't feel superheroic there's been a failure right from the get-go. That's entirely the point behind the development process at SOE Austin, for the DC Universe Online project.
Dungeons & Dragons Online Module 8: The new player experience
You can certainly expect more feature articles here at Massively concerning Module 8 in the near future, but for now, we wanted to focus on the new player experience for anyone looking to get into the game for the first time.
Massively's WAR Camp: Tier 3 Scenario Guides
This week on the WAR Camp, we're hitting the scenarios again, and we're focusing on a couple of the offerings in Tier 3. In Tier 3, knockbacks really start to make a difference, with most classes by this point having received their knockback abilities.
The Digital Continuum: December updates for WAR
Warhammer Online has its flaws that like to run up and slap you in the face from time to time — it can put a damper on the fun. Lucky for us, one of the strengths found in Warhammer Online actually comes from its design team, Mythic Entertainment.

Massively in Metropolis: Making friends with Superman
If you blow off Superman by ignoring his pleas for help, he'll be cranky at you. Meanwhile, Batman will be spending his time just waiting for you to turn on him and his family ... poised to take you down. Some discussion of quests with personality, plus exploration of the DCUO faction system called 'causes' below the cut!
Massively in Metropolis: Paper isn't play
Our innocent question, though, netted an interesting response from SOE Austin Creative Director Chris Cao that we think is highly indicative of the studio's outlook on game-making.
Massively in Metropolis: Why DCUO is a game worth making
Join us below the cut for an exploration of why the DC IP is a great fit for MMO gameplay, even though we haven't seen much of the actual MMO parts yet. Find out why the product has already been out and seen by players at events like Comic-Con, and join us as we return to the developers' claim that the game has already launched ... inside SOE!
Massively in Metropolis: Why your time online trumps game design
Today we want to be sure to highlight a fascinating exchange we had with DCUO Creative Director Jens Andersen and SOE Austin Creative Director Chris Cao about the role of fun in DCUO. Check out our back-and-forth on this issue in our new interview-style format below.
The Daily Grind: Has Warhammer earned your money for another month?
You vote with your wallets, either keeping your subscription active or heading off to greener/more familiar pastures. Is the launch of Wrath of the Lich King, slated for just about a month from now, weighing on your choice? Maybe you just didn't like RvR as much as you thought you would. Let us know in the comments: are you still with the WAAGH?
EVE Evolved: The cost of failure
The brutal death penalty associated with PvP in EVE is responsible for putting a lot of players off playing the game but is the taste of death really as bitter as people make it out to be?
The Best of Massively: Hands-on with upcoming games
Jump into the gallery to see what's on the genre's horizon with new expansions, Sci-Fi, super heroes, and more. No matter what your interests, we've got you covered!
EVE Community Spotlight: Winterblink
Massively recently caught up with Winterblink and spoke with him about how Warp Drive Active came to be, finding humor in a game that's taken so seriously by its players, and what it means to him to be a part of the EVE community.
Ask Massively goes to WAR
One of the greatest things about writing this column is that whenever a new MMO comes out, I know beyond a shadow of a doubt that I'm going to get a question like this.
Behind the Curtain: Religion as a game mechanic
Religion for character classes like these is more often than not a game mechanic, something which is used to explain the source of their powers.

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