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Bruce Harlick on City of Heroes story design: Cimerora

Creating missions and particularly story arcs for City of Heroes/City of Villains is a much more involved process than you might imagine. Rock, Paper, Shotgun's Alec Meer talks to NCsoft's Bruce Harlick, Senior Game Designer about this involuted, and sometimes arcane process.

Harlick waxes at length about the Cimerora story arcs (for both heroes and villains). Lead Mission Writer, John Morrissey, provided the seed ideas and set Harlick to flesh it all out as a part of learning the tools and process to produce the missions with "the mandate of no new assets or code".

Harlick's account of the process gives a revealing look into the way it all works, the frustrations and obstacles, how he clothed his ideas in the MMO's digital flesh, and how he went about breaking Morrissey's mandate in the end. All in all, it is a fascinating look behind the scenes of this popular super-powered MMOG, and we recommend it for those who would like to be enlightened about the process that brings us some of our favorite story moments in Paragon City and the Rogue Isles.