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This week in Massively features

Behind the Curtain: Too much emotion
Spinning off from the recent Bartle discussion, Craig takes a good look at our emotional investment in MMOs. Why do we react like we do - or do we not react as the case may be?

The Digital Continuum: Moria or Wrath?
Wrath or Moria? What choice did you make? Kyle discusses some of his thoughts on two of the tasty Western MMO offerings that have landed this fall.

Ask Massively: Requiem for a Clean Slate
Responding to a reader's question about "why?" Kevin discusses some of the ups and downs, ins and outs of Garriott's last MMO, Tabula Rasa, and the community surrounding it.

Massively Speaking Podcast Episode 33
Massively Speaking Episode 33 visits the world of EverQuest 2 this time around as Michael and Shawn sit down with Bruce Ferguson and Paul Melina from the Everquest 2 development team. They also touch a bit on the recent news of Tabula Rasa's closing and on how badly Mines of Moria has sucked them both in.

Meet the Team: Brendan Drain
Once a week our writers will give you a glimpse into their lives, to let you get to know them and the characters they play a little better. This week we learn more about Brendan "Nyphur" Drain, author of the EVE Evolved columns here at Massively!

Understanding Aurora Feint: The Arena
Breaking with his typical colorful video commentary, Turpster gives us a written hands-on look at Aurora Feint: The Arena for the iPhone. You know, because playing with your iPhone isn't already addictive enough.

Know Your LotRO Lore: Khazad-dum and the origins of Moria
Looking to bone up on your Lord of the Rings Online lore? Perhaps you (gasp!) never read the books or watched the movies? We've got you covered. This week Shawn takes us deep into the mines to learn Moria's origin and of Khazad-dum.

MMOGology: Braindead
Looking for an intelligent AI in your MMO? This week Marc takes a long look at MMOs, mobs, Molyneux's Fable 2 and more in his quest for a better game mechanic.

Player Consequences: Slow and Steady
What's with Wrath? Racing to the endgame may not be the best choice from a back-end standpoint. Gabriel looks at various factors like expansion production and mudflation.