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Warhammer preview weekend+ patch notes

While the full 4.1 patch notes are still under NDA, the notes for this weekend's preview delve into Warhammer Online: Age of Reckoning are free and clear for everyone to enjoy. And they're still pretty freaking huge. The full and mind-blowing notes are available after the cut, but here are some highlights:
- You can now only belong to one faction on a given Realm. Picking Destruction or Order with your first character is now a permanent choice.
- Every single class has received an overhaul, with the 'turret' classes (Engineer and Magus) and the Squig Herder getting the most love.
- Quests and Public Quests have received a few tweaks thanks to Beta feedback.
- Auction Houses and personal banks have been added to the game for the first time!

For every gruesome detail, read on below the cut.


Did you enjoy this? Make sure to check out all of our previous Warhammer Online features, and don't miss any of our ongoing coverage as Massively goes to WAR!



Beta Build Notes: 09/05/2008 - Beta 4.1 Preview Weekend Plus

WAAAGH and welcome to Preview Weekend Plus! Join us for these two days as we prepare WAR for Open Beta. This Sunday the world will enter the Age of Reckoning and with your help we'll be ready! Below you'll find the latest patch notes and all the great changes we've made since you joined us two weeks ago. Thank you for all of your feedback and helping to make WAR an even better game. As before you will have access to the first two tiers and all three racial pairings, however, now you must choose between Order or Destruction when you make your first character on any given server.

Just like after launch, you can only have characters from one Realm on any single server. If you would like to make characters from a different Realm you would need to make them on a different server. These two days will enable us to provide a more solid experience for everyone and be even more prepared for Open Beta and Launch across Europe, North America, and the Oceanic Region. We can't wait to hear your feedback and join you in your adventures, thank you for your continued contributions and we can't wait for the future! Have fun and we'll see you on the battlefield, - The Warhammer Online: Age of Reckoning Team
Combat & Careers

The Careers and Combat team has been very busy combing through your feedback and making the changes they think are necessary to these areas. Here are some of the changes that have been made. The duration of many buffs and debuffs has been extended. Many abilities have been relabeled as Hex, Curse, Ailment, Blessings or Enchantments. Extensive balance work has been done, focusing on the Engineer, Magus, and Squig Herder. Finally, Tanks, Rogues, and Melee Healers have gained Shatter style abilities to help remove enemy buffs.

General

  • Ability training costs have been slightly reduced for careers which have more abilities to train.

  • All Root abilities: The chance for a Root to break upon taking damage will now have a small curve, making it unlikely that the effect will be broken immediately upon application.

  • Book of Binding: This ability has been changed from an item to an ability. All players will now begin with this ability.

  • Bolster no longer persists across zones or login.

  • Players should now receive their 2nd RvR Tactic slot at Realm Rank 20.

  • At Realm Rank 65, players are automatically given a buff that permanently increases their total AP Pool size by 25.

  • At Realm Rank 75, players are automatically given a buff that permanently increases their total AP Pool size by 25 (to a total of 300).

  • Players will automatically get an extra Mastery Point at Renown Ranks 40, 50, 60 and 70. This brings the total number of Mastery Points a career can earn to 29.

  • At Realm Rank 80, players will receive a passive buff which gives them a bonus to every Mastery Path as if they spent one point in each path.

  • Many abilities have been relabeled as Hex, Curse, Ailment, Blessings or Enchantments.

Death System

  • Players who have been resurrected will now receive a 50% debuff to all statistics, except wounds, for one minute.

  • Players will now receive a 10% debuff to wounds each time they release from death. These debuffs stack with themselves up to 50%.

  • The debuff lasts 15 minutes if a player was to die and release in PVE.

  • The debuff lasts 3 minutes if a player were to die and release in RVR.

Guild Standards

  • Enhanced Destruction I, II, III: These abilities have been removed and replaced by Suppress Destruction I, II, III.

  • Forceful Magic I, II, III: The effectiveness of these abilities has been reduced.

  • Forceful Weapons I, II, III: The effectiveness of these abilities has been reduced..

  • Forceful Bolts I, II, III: The effectiveness of these abilities has been reduced.

  • Forceful Mending I, II, III: The effectiveness of these abilities has been reduced.

  • Players will now gain Renown Points for successfully capturing an enemy's planted Guild Standard.

Melee Archetype
- Confusing Movements: This ability now works correctly.

Ranged DPS Archetype
- Explosive Shots: This morale ability will now only activate once per second.

Tank Archetype
- Focused Offense: The effectiveness of these abilities has been reduced, and we have changed the damage-taken debuff to an armor debuff.

Dark Elf Racial Tactics
- Increased Pain: This ability has been replaced by Bathing In Blood.

High Elf Racial Tactics
- Centuries of Training: This ability's effect no longer stacks with itself.

Archmage

  • Storm of Cronos: The duration has been increased.

  • Feel the Winds: The duration has been increased.

  • Law of Age: The duration has been increased.

  • Cleansing Light: This ability now removes one Ailment or Hex from your target.

  • Storm of Cronos: The duration of this ability has been increased.

  • Feel the Winds: The duration of this ability has been increased.

  • Law of Age The duration of this ability has been increased.

Black Orc

  • Hold the Line: The reuse timer has been removed.

  • Shatter Enchantment: A new ability which removes an Enchantment from your enemy. Upon removal, your enemy takes damage. This ability can be purchased at level 22.

  • Wot Armor: This ability now stacks correctly between multiple Black Orcs. The effect has been changed.

  • Da Biggest: This ability's triggered effect now last 20 seconds.

  • Follow me Lead: This ability's effect now last 20 seconds.

  • Tuffer n Nails: This ability's effect now last 20 seconds.

  • Right in Da Jibblies: This ability's effect now last 20 seconds.

  • Wot Armor?: This ability's effect now last 20 seconds

  • Da Greenest!: This ability's effect now last 20 seconds.

  • Saving Me Hide: This ability's effect now last 20 seconds..

  • Big Swing: This ability's effect now last 20 seconds.

  • We'z Bigger: This ability's effect now last 20 seconds., and increases armor by slightly less.

  • WAAAAAAAAGH: This ability's effect now last 20 seconds.

  • Plan mechanic now advances whether or not the target defends against it.

  • Da Biggest!: This ability's effect now triggers a random stat drain from all targets near you.

  • Da Greenest!: This ability's effect now triggers a resist buff to your group based on the type of magic damage taken.

  • Da Toughest!: This ability's effect now triggers a wounds buff and will heal you for the difference.

  • An Bestest!: Da Biggest will now affect members of your group in the radius.

  • Where You Going?: Duration increased to 10 seconds.

  • Big Slash: Reuse increased to 10s, now has a Medium Knockback, 2 target restriction has been removed.

  • Da Toughest: Moved to Level 4

  • Da Biggest: Moved to Level 14

  • Da Greenest: Moved to Level 25

Bright Wizard

  • Cauterize: This ability now removes one Curse, Ailment, or Hex.

  • Favourable Winds: This ability has been removed

  • Backdraft: This is a new ability which has been added to the Path Of Conflagration.

  • Fire Cage: Duration increased to 10 seconds.

Chosen

  • Hold the Line: Removed the reuse timer of this ability.

  • Sever Blessing: This ability now removes a Blessing from your target. Upon removal, your enemy takes damage. This ability can be purchased at level 22.

  • Cleave: This abiltiy now stacks correctly between multiple Chosen.

  • Seeping Wound: The damage of this ability has been increased.

  • Blast Wave:We have increased the duration on the debuff.

  • Oppression: We have increased the duration on the armor buff.

  • Petrify: Duration increased to 10 seconds.

  • Ravage: Moved to rank 5.

  • Cleave: Moved to rank 8.

  • Tooth of Tzeentch: Moved to rank 6.

  • Seeping Wounds: Moved to rank 3.

Disciple of Khaine

  • Cnsume Strength: The duration of this ability has been increased.

  • Warding Strike: The duration of this ability has been increased.

  • Consume Enchantment: This ability now removes an Enchantment from your enemy. Upon removal, your enemy takes damage. This ability can be purchased at level 25.

  • Uncaring Dismissal: This ability is now available at level 40.

  • Patch Wounds: This ability now removes one Ailment or Hex from your target.

  • Covenant of Tenacity: Has been moved to level 14

  • Covenant of Vitality: Has been moved to level 4

Engineer

  • All Turrets have had the following changes made ...

  • Now use abilities based purely on cool down times, instead of weighted random changes.

  • May now be ordered to use any of their abilities.

  • Now have autoattacks.

  • Special abilities are now learned from your trainer as you gain ranks.

  • - Gun Turret -

  • Shot renamed to Penetrating Round, and effect changed.

  • Penetrating Round is now trained at rank 7.

  • Machine Gun is now trained at rank 18.

  • - Bombardment Turret -

  • Grenade renamed to Cannon Shot, and effect changed.

  • High-Explosive Grenade is now trained at rank 13.

  • Shock Grenade is now trained at rank 23.

  • - Flame Turret -

  • Scorcher renamed Steam Vent, and effect changed.

  • Flamethrower is now trained at rank 11.

  • Steam Vent is now trained at rank 21.

  • Slow And Steady: This ability has been removed.

  • Pepper Bomb: This ability has been removed.

  • Ammo Compartment: This ability has been removed.

  • High-Explosive Ammo: This ability has been removed.

  • Spanner Swipe: This ability has been removed from the Path of the Tinkerer, changed to a Hex, and had its duration increased.

  • Fire Bomb: The ability has been moved to Level 2, complete redesign.

  • Friction Burn: We have changed the effect of this ability, increased its cool down, and changed it to a Hex.

  • Acid Bomb: We have increased the cost of this ability, changed its effect, and changed it to a Hex.

  • Flame Turret: This ability has been moved to rank 6.

  • Blunderbuss Blast: This ability has been moved to rank 6, removed build time, removed cool down, reduced radius, and reduced damage.

  • Bombardment Turret: This ability has been moved to rank 8.

  • Incendiary Rounds: This ability has been moved to rank 9, had its duration increased, and changed to a Hex.

  • Flak Jacket: This is a new ability at rank 11.

  • Hip Shot: The minimum range has been removed and its damage reduced.

  • Flashbang Grenade: We moved this to rank 14 and changed its effect.

  • Fragmentation Grenade: The damage has been adjusted and it has been changed to a Hex.

  • Land Mine: This ability has been moved to rank 18 and its effect has been changed.

  • Concussion Grenade: This ability has been moved to rank 20.

  • Burn Salve: This ability has been moved to rank 28 and changed to Enchantment.

  • Signal Flare: This ability has had its effect changed, and has been moved into the Path Of The Rifleman.

  • Static Discharge: This is a new ability which has been added at rank 35.

  • Phosphorous Shells: This ability has been moved into the Path Of The Rifleman and its effect has been changed.

  • Sticky Bomb: This is a new ability added to the Path of the Grenadier.

  • Napalm Grenade: : This is a new ability added to the Path of the Grenadier

  • Strafing Run: : This is a new ability added to the Path of the Grenadier,.

  • Lightning Rod: : This is a new ability added to the Path of the Tinkerer.

  • Bugman's Best: The effect of this ability has been changed.

  • Concussive Mine: The effect of this ability has been changed.

  • Reinforced Casing: This ability no longer summon turrets with 'missing' health. The bonus wounds are now granted and immediately healed.

  • Tracer Rounds: This ability no longer provides benefit when you have no Turret up.

  • Burn Gel: This is a new ability gained at rank 7 that increases your groups Elemental resists.

  • Engineers will now gain more Weapon Skill per level as they level up.

  • Engineers will now gain less Strength per level as they level up.

  • All pet abilities will now queue up on the pet for up to 5 seconds each, until they successfully fire.

  • Barbed Wire: Duration increased to 10 seconds.

  • Engineer: Turrets now summon in 2 seconds instead of 3.

Ironbreaker

  • Vengeful Strike: The duration of this ability has been increased.

  • Guarded Attack: The duration of this ability has been increased.

  • Inspiring Attack: The duration of this ability has been increased.

  • tone Breaker: The duration of this ability has been increased.

  • Stubborn as Stone: The duration of this ability has been increased.

  • Hold the Line: This ability's reuse timer has been removed.

  • Sever Blessing: This ability now removes a Blessing from your target. Upon removal, your enemy takes damage. This ability can be purchased at level 22.

  • Dwarven Riposte: This ability now builds the correct amount of Grudge.

  • Oath of Vengeance: This ability now properly buffs allies around your Oath Friend.

  • Stone Breaker: This ability now has a reduced cool down time, reduced damage, and we have removed the Great weapon requirement.

  • Stone Breaker: This ability's Armor debuff is now percentage-based.

  • Stone Breaker: This ability has been moved to rank 16.

  • Rune-Etched Axe: This ability now has a reduced cool down time.

  • Rune-Etched Axe: This ability has been moved to rank 35.

  • Rune Etched Axe: This ability will no longer ignore line of sight.

  • Grudge Bearer: We fixed an issue that allowed the mechanic of this ability to show in in the ability window.

  • Cave-In: The cost of this ability has been increased, and its cool down and knockdown duration reduced.

  • Shield of Reprisal: This ability no longer adds additional grudge, and will now Knockdown for 3 seconds.

  • Away With Ye: Damage and Grudge cost of this ability has been reduced.

  • Guarded Attack: The cost of this ability has increased.

  • Oath Friend: This ability should once again build grudge as intended. It will now remove itself from the caster if the Oath Friend leaves the group, and two Iron Breakers Oath Friending each other will no longer over write the effect on one.

  • Grip of Stone: Duration increased to 10 seconds.

  • Vengeful Strike: Now works correctly regardless of whether or not Oath Of Vengeance is slotted.

  • Oath Of Vengeance: Now works correctly as described.

Magus

  • Daemonic Maw: This is a new melee ability which deals damage and will snare Hexed targets.

  • Rend Winds: This ability is now available at rank 2.

  • Strengthen Thrall: This ability is now available at rank 3.

  • Infernal Blast: This ability's cost has been reduced, its build time removed, and it now deals Elemental damage over time. Its arc has increased, and its range has decreased. It is now available at rank 4 and associated with Path of Daemonology.

  • Glean Magic: This ability's cost has increased, and it is now an AoE Spirit DoT and Spirit resist Hex debuff lasting 20 seconds. It is now associated with Path of Changing.

  • Daemonic Lash: The cost and damage of this ability has been reduced, its cool down removed, and it and now deals Spirit damage to all targets in front of you. It is also now available at rank 4.

  • Baleful Transmogrification: This is a new Path of Havoc ability obtained at rank 9. It Hexes target with an Elemental DoT.

  • Tzeentch's Grip: This ability has been renamed Tzeentch's Grasp.

  • Surging Violet Fire: This ability is now obtained at rank 12.

  • Surge of Insanity: The cost of this ability has increased, and now has 1 second build time and 10 second cool down. It now interrupts and deals Spirit damage to the target and those around them, and is now available at rank 14.

  • Pandemonium: This is a new Path of Changing ability available at rank 16. It Hexes targets in AoE with a Spirit DoT.

  • Daemonic Infestation: A New Path of Daemonology ability available at rank 18, which summons a minor daemon that explodes when approached by enemies.

  • Warping Blast: The cost, damage, build time, cool down and knock back of this ability have all been reduced. Its snare aspect has been removed. It now deals Spirit damage and is no longer a mastery ability. It is now available at rank 20 and is associated with the Path of Changing.

  • Resummon: This is a new ability obtained at rank 22 that teleports your current pet to you.

  • Instability: This ability is now available at rank 25.

  • Daemonic Resistance: This ability is now available at rank 28.

  • Withered Soul: This is a new Path of Havoc ability which deals damage over time while reducing the target's Disrupt chance.

  • Mutating Blue Fire: This ability is now available at rank 35.

  • Warpfire: This is a new Path of Demonology ability available at rank 40, which is a channeled Elemental PBAE.

  • Perils of the Warp: This ability now deals damage whenever the target uses magic.

  • Tzeentch's Firestorm: The casting range of this ability has increased, and it can now be obtained 5 steps into Path of Havoc.

  • Seed of Chaos: The cost and DoT damage have been reduced, and this ability now deals spirit damage. Also, the explosion damage has been increased.

  • Dissolving Mist: This ability is now a Mastery ability which can be obtained 9 steps into the Path of Changing. Its effect can now target the ground to summon a cloud of damaging mist that grows more powerful the longer it is out.

  • Indigo Fire of Change: This ability can now can be obtained 13 steps into the Path of Daemonology, and now deals Spirit damage.

  • Agonizing Torrent: This ability is now a Mastery ability which can be obtained 5 steps into the Path of Daemonology. Its cost and cool down have increased, and its build time reduced

  • Aegis of Orange Fire:This ability is now a Mastery ability which can be obtained 9 steps into the Path of Daemonology. It now increases Wounds and heals the Magus for the difference, as well as dealing Elemental damage back to anyone striking the Magus in Melee combat.

  • All turrets: Turrets now use abilities based purely on cool down times, instead of weighted random chances.

  • All turrets: Turret special abilities are now learned from the Magus' trainer as they gain ranks.

  • Daemonic Consumption: This ability is now available at rank 7 and its effect has changed.

  • Daemonic Fire: This ability is now available at rank 17 and its effect has changed.

  • Flame of Tzeentch: This ability is now available at rank 13 and its effect has changed.

  • Flames of Change: This ability is now available at rank 13 and its effect has changed.

  • Warping Energy: This ability is now available at rank 11 and its effect has changed.

  • Coruscating Energy: This ability is now available at rank 21 and its effect has changed.

  • Daemon Infestation: This is a new ability available 13 steps into the Path of Daemonology. It summons a small daemon that explodes when approached by enemies, knocking them down.

  • Boon of Tzeentch: This ability has been removed.

  • Swat Aside: This ability has been removed.

  • Theft of Words: This ability has been removed.

  • Exchange Vitality: This ability has been removed.

  • Pets now internally queue their abilities, making them more reliable to activate.

  • Tzeentch's Grasp: Duration increased to 10 seconds.

  • Magus: Daemons now summon in 2 seconds instead of 3.

Marauder

  • Touch of Instability: This ability's damage has been increased.

  • Rend: This ability now stacks correctly among multiple Marauders.

  • Corruption: We increased the duration of the debuff.

  • Assault: We increased the duration of the buff.

  • Pulverize: We increased the duration of the debuff.

  • Wave of Mutilation: We increased the duration of the debuff and damage over time, and increased the damage on the damage over time ability.

  • Deeply Impaled: We increased the duration of the debuff.

Runepriest

  • Rune of Cleansing: This ability now removes one Curse or Ailment from the Runepriest's target.

  • All Master Runes are now placeable ground target effects with 30 second cool downs and 30 second durations.

  • Rune of Warding: This ability now only affects Corporeal Resist.

  • Rune of Shielding: This ability is now instant cast, but has a 20 second cool down.

  • Regenerative Shielding: This ability's tooltip now mentions that armor boost will also ignore armor penetration from attacks.

  • Ancestor's Blessing: This ability's tooltip now mentions that this ability will not affect the caster.

  • Rune of Nullification: Now mentions debuff duration.

  • Spec Tactics are now properly classified as Spec tactics.

  • Rune of Shielding: The cool down of this ability has increased to 20 seconds as originally intended.

  • Rune of Preservation and Concussive Runes: These abilities will no longer stack with other De-taunts.

Shadow Warrior

  • Eye Shot: The duration of this ability has been increased.

  • Wrist Slash: The duration of this ability has been increased.

  • No Respite: The duration of this ability has been increased.

  • Hunter's Fervor: This ability is now an Enchantment

  • Eye Shot: The duration of this ability has been increased.

  • Wrist Slash: The duration of this ability has been increased..

  • No Respite: The duration of this ability has been increased.

  • Fell the Weak: The damage of this ability has been decreased if the target is greater than or equal to 20% health. Its damage has been increased significantly, if the target is below 20% health. Also, the healing debuff duration has been increased.

  • Whirling Pin: Duration increased to 10 seconds.

Shaman

  • Greener 'n Cleaner: This ability now removes one Curse or Ailment from your target.

  • Yer A Weaklin': We have increased the duration of the debuff.

  • Stop Hittin' Me: We have increased the duration of the debuff

  • Scuse Me!: We have increased the duration of the debuff

  • You'z Squishy: We have increased the duration of the debuff

  • Hurts, Don't It?: We have increased the duration of the debuff

  • Ere We Go: Duration has been increased to 10 seconds.

Sorcerer

  • Most hostile effects are now Curses.

  • Word of Pain: We have increased the cost and reduced the damage of this ability, and it now stacks correctly among multiple Sorcerers.

  • Umbral Strikes: This ability has been renamed Frozen Touch.

  • Shadow Spike: This ability has been renamed Ice Spikes.

  • Stricken Limbs: This ability has been renamed Frostbite.

  • Cataclysmic Darkness: This ability has been renamed Arctic Blast.

  • Dire Blast: We have increased the damage of this ability.

  • Grip of Fear: Duration increased to 10 seconds.

Squig Herder

  • Squig Armor: The Squig Herder can no longer use a mount while inside Squig Armor. This ability is now Level 9. Also, it is now a toggle that increases toughness, strength and wounds

  • New abilities have been added for use inside of squig armor: 'Ard Noggin, Big Claw, BOOM!, Indigestion, Big Bouncin!

  • All Squigs have had their stats adjusted. They should now deal slightly more damage and be slightly tougher.

  • The basic Squig now has two new abilities: Squig Squeal and Death From Above.

  • Summon Horned Squig: This ability now increases the range of the Squig Herder's ranged abilities.

  • Cut Ya! Is now a rank 8 ability.

  • Don't Hit Me! Is now a rank: 30 ability.

  • Bounce is now a rank 30 ability.

  • Shout: This ability has been removed.

  • Lemme Out! This ability has been removed.

  • Bite This ability has been removed.

  • Spin 'n Slash: This ability has been removed.

  • Foot Stab: This ability has been removed.

  • Head Butt: This ability now deals a medium knockback as well as damage.

  • Summon Gas Squig: This ability now increases the Squig Herder's Armor.

  • Bad Gas: This ability now deals PBAE damage and heals the Squig Herder if he is inside the radius and inside Squig Armor.

  • Goop Shootin': This ability's damage has been increased.

  • Poisoned Spine: This is a new ability which has been added to the Spined Squig.

  • Spine Fling: This ability now deals channeled damage.

  • Stabbity: This ability's damage has been increased

  • Chomp: This ability has been renamed to Git Em! and its effect has been changed so that both the Squig Herder and Squig deal damage.

  • Cut Ya!: The damage of this ability has increased

  • Drop That!!: Will now disarm and deal damage to the target. Build has inceased, cost has increased, reuse has increased.

  • Don't Hit Me!: The cost of this ability has decreased, and its damage has increased.

  • Bad Gas!: This is a new ability that heals the squig herder and pet, as well as increasing cool downs of enemies within the radius.

  • Finish Em Off: The damage of this ability has been decreased if the target is greater than or equal to 20% health. Its damage has been increased significantly, if the target is below 20% health.

  • All pet abilities will now queue up on the pet for up to 5 seconds each, until they successfully fire.

  • Sticky Squigz: Duration increased to 10 seconds.

  • Squig Squeal: Is now a single target taunt.

  • Ard Noggin: Now has a 5-second cooldown.

Sword Master

  • Wrath of Hoeth: The duration of this ability has increased.

  • Crushing Advance: The duration of this ability has increased.

  • Hold the Line: We removed the reuse timer of this ability.

  • Shatter Enchantment: This ability now removes an Enchantment from the Sword Master's target. Upon removal, the Sword Master's enemy takes damage. This ability can be purchased at level 22.

  • Phoenix's Wing: The damage of this ability has been reduced.

  • Ether Dance: This ability now correctly ticks 5 times instead of 6.

  • Dampening Talon: Dragon's Talon now reduces Block and Parry on target as well.

  • Wrath of Hoeth: The duration of this ability has increased.

  • Crushing Advance: The duration of this ability has increased.

  • Stance: The mechanic of this ability now advances regardless of whether or not the target defends against it..

  • Wall of Darting Steel: The cost per second of this ability has been reduced, no longer self snares, and will now deal damage back upon any defense, not just Parry.

  • Adept Movements: This ability now reduces cost for improved Balance attacks by 35%.

  • Nature's Blade: This ability's effect now triggers a random stat drain from all targets near the Sword Master. It can now be found in the Path of Khaine.

  • Heaven's Blade: This ability's effect now triggers a heal over time for everyone in the Sword Master's group when the Sword Master is damaged by magic. It can now be found in the Path of Hoeth.

  • Phantom's Blade: The effect of this ability now triggers a damage absorb shield, and can now be found in the Path of Vaul.

  • Blessing of Heaven: This ability now increases the amount of healing that Heaven's Blade provides.

  • Nature's Blade: Blade Enchants will no longer proc off Throw.

  • Sword Dance: The mechanic has been updated to always progress regardless of whether or not the attacks were defended against.

  • Aethyric Grasp: Duration increased to 10 seconds.

  • Ensorcelled Blow: Now obtained at rank 1.

  • Graceful Strike: Now obtained at rank 6.

  • Phantom's Blade: Now obtained at rank 5.

  • Nature's Blade: Now obtained at rank 9.

  • Heaven's Blade: Now obtained at rank 25. Effect has been changed, and it now has chance to trigger a resistance debuff.

  • Protection of Hoeth: Absorb value increased.

  • Gusting Wind: Now has 10 second reuse and will knock back.

Warrior Priest

  • Purge: This ability now removes an Enchantment from the Warrior Priest's enemy. Upon removal, the enemy takes damage. This ability can be purchased at level 25.

  • Divine Shock: This ability is now available at level 40.

  • Purify: This ability now removes one Curse or Hex from the Warrior Priest's target.

  • Prayer of Absolution: Has been moved to level 14

  • Prayer of Devotion: Has been moved to level 4

Witch Hunter

  • Most hostile effects are now Ailments.

  • Most beneficial effects are now Blessings.

  • Seeker's Blade: The duration of this ability has increased.

  • Forgotten Accusations: This ability no longer appears if the Witch Hunter has no Accusations.

  • All Relics now have shared cool downs.

  • Blessed Bullets of Cleansing: We changed the effect and reduced the cost of this ability.

  • Blessed Bullets of Purity: We changed the effect and reduced the cost of this ability.

  • Blessed Bullets of Confession: We changed the effect and reduced the cost of this ability.

  • Shroud of Magnus: We changed the effect of this ability.

  • Seal of Destruction: We changed the effect of this ability.

  • Van Horstmann's Speculum: We changed the effect of this ability.

  • Atonement: We changed the position of this ability in its Mastery path.

  • Sanctified Bullets: We changed the effect of this ability.

  • Encourage Confession: We changed the effect of this ability.

  • Fanatical Cleansing: We changed the effect of this ability and changed its position in the Mastery path.

  • Fanatical Zeal: The damage of this ability has been increased.

  • Sever Blessing: This ability now removes a Blessing from the Witch Hunter's target. Upon removal, the enemy takes damage. This ability can be purchased at level 22.

  • Fading Accusations: The timer of this ability will now begin as soon as the Witch Hunter loses his or her current offensive target.

  • Fervor: This ability now stacks correctly between multiple Witch Hunters.

  • Snap Shot: With this ability, the Witch Hunter's attack will snare any enemy from the rear.

  • Incognito: Cooldown reduced to 30 seconds.

White Lion

  • Shred: We increased the duration of this ability.

  • Coordinated Strike: We increased the allowable distance between the player and the pet for the secondary hits to trigger.

  • Baited Trap: The effect of this ability no longer stacks with itself.

  • All pet abilities will now queue up on the pet for up to 5 seconds each, until they successfully fire.

  • Lion's Roar: Is now a Single target taunt.

Witch Elf

  • Wracking Pains: The duration of this ability has increased.

  • Pierce Armor: The duration of this ability has increased.

  • Waning Frenzy: This ability no longer appears if you do not have any Frenzy points.

  • All Elixirs now have shared cool downs.

  • Kiss of Agony: This ability has had its effect changed.

  • Kiss of Death: This ability has had its effect changed..

  • Kiss of Betrayal: This ability has had its effect changed.

  • Elixir of The Cauldron: This ability has had its effect changed.

  • Elixir of Insane Power: This ability has had its effect changed.

  • Elixir of Maddened Speed: This ability has had its effect changed.

  • Wracking Pains: This ability has had its effect changed.

  • Treacherous Assault: The damage of this ability has been increased.

  • Sever Blessing: This ability removes a Blessing from the Witch Elf's target. Upon removal, the enemy takes damage. This ability can be purchased at level 22.

  • Waning Frenzy: The timer for this ability will now begin as soon as the Witch Elf loses her current offensive target.

  • Envenomed Blade: This ability now stacks correctly among multiple Witch Elves.

  • Bathing In Blood: This ability has been replaced by Increased Pain.

  • Increased Pain: This ability has been moved to rank 21.

  • For The Hag Queen: This ability has been moved to rank 33.

  • Fading Accusations: This ability now triggers correctly.

  • Waning Frenzy: This ability now triggers correctly.

  • Throwing Daggers: With this ability, the Witch Elf's attack will now snare any enemy from the rear.

  • Shadow Prowler: Cooldown reduced to 30 seconds.

Zealot

  • Glimpse of Chaos: This ability now removes one Curse of Hex from your target.

  • Ritual of Lunacy: This ability now heals for less per pulse but pulses more frequently.

  • All Rituals are now placeable ground target effects with 30 second cool downs and 30 second durations.

  • Chaotic Blur: This is a new ability granted at rank 7. It detaunts the Zealot's target, reducing their damage.

  • Harbinger of Doom: This ability is now granted at rank 9, and now debuffs more and more Corporeal Resistance over time and is no longer dispellable.

  • Changer's Touch: Heal is no longer affected by willpower and will no longer crit.

  • Tzeentch's Grip: Heal is no longer affected by willpower and will no longer crit.

  • Warping the Spirit: Heal is no longer affected by willpower and will no longer crit.

  • Suppressing the Fragile Unbelievers: The ability will now silence and apply a damage over time spell to all targets within a 30-foot radius of the caster.

  • Scourged Warping: The tooltip for this ability has been updated to reflect current functionality. Tactic has a chance to make Scourge instant cast instead of free.

Quests
- Experience gain for each quest has been revisited and adjusted, based on metrics and feedback from our previous rounds of Beta. Our goal with these adjustments is to ensure that the experience awarded for each quest generally reflects the difficulty and time investment of that quest, while ensuring that the overall leveling experience remains on target.

Public Quests
- We appreciate the great feedback we have received from the community about our public quest loot system. We have decided to move forward with a change that provides an additional bonus for Gold and Silver medalist. The new bonuses are: Gold: Top bonus increased to +500 Silver: Top bonus increased to +350

Greenskin vs Dwarf Content Changes:

  • Dwarf Chapter 1: The Bitterstone Quest will now display on the map once discovered.

  • Dwarf Chapter 1: Bor Axehand, the Slayer outside Ancestor's Watch has found himself another weapon and once again slaughters Greenskins en-masse.

  • Dwarf Chapter 4: The 'Marghaz Bloodtoof' and 'Traitors Watch' Public Quests will now display on the map once discovered.

  • Greenskin Chapter 7: Female Seahammer Portguards should now properly step the condition for 'Lead da Way Boss'.

  • RvR Quests: The RvR Scenario quests are now offered from the same Oathbearer Warbringer and Bloody Sun Warmaster in Tiers 1 and 2. They offer quests in Chapter 1, 2 and the Tier 1 Warcamp, as well as Chapter 5, 6 and both Tier 2 Warcamps. These can be accepted and completed at any of their locations within their Tier.

  • RvR Quests: Repeatable RvR quests have been modified to only count players killed within the zone and/or Tier where they are given out, including within the appropriate Scenario.

  • Global: Oathbearer Dwarf guards received a shipment of new armor for their service on the front line.

Empire vs Chaos Content Changes:

  • Empire Tier 1: In response to player feedback, several of the more difficult PQ bosses in these Empire PQ's have been tweaked to be a bit more forgiving.

  • Empire Chapter 1: Minor tweaks have been made to some mob populations and respawn rates in the Empire starting area, in order to accommodate larger numbers of players.

  • Chaos Chapter 2: Based on beta test reports, more Duelists have been added to Stage 2 of the 'Destruction of the Weak' PQ, in order to ensure that there will always be enough present to complete the conditions.

  • Chaos Chapter 5: In order to provide further opportunities for players to gain influence in this chapter, a new condition has been added to stage 1 of the 'Spirit of the Shadows' PQ.

  • Chaos Chapter 5: More Shadow Dryads have been added to stage 2 of the 'Spirit of the Shadows' PQ.

  • Chaos Chapter 6: The spiders defending the eggs in the 'Silkens' PQ have become incredibly territorial and will now direct their hatred toward those who attack their un-hatched young with extreme prejudice.

  • Chaos Chapter 8: The Troll known as Biletongue in the 'Plaguewood Thicket' PQ has had his auto-attack damage reduced based on beta feedback.

  • Chaos Chapter 9: Fixes have been made to stage 2 of the 'Plague Altar' PQ to ensure that the proper number of Bloated Plaguebearers spawn.

  • Tier 1 RvR: The cowardly citizens of New Emskrank should no longer hassle Destruction players as they lay waste to the town.

  • RvR Quests that target enemy players have new requirements specifying players in the zones and scenarios of the tier and race where the quest is offered.

  • RvR Quests: Adjustments have been made to the way that quests targeting scenarios are offered. Players can now obtain a quest to play the Nordenwatch scenario from Griffon Sergeants and Raven Warmongers in Chapters 1 and 2, and the tier 1 Warcamp for both the Empire and Chaos factions. Similar changes have been made in the tier 2 Empire and Chaos chapters with quests available from Griffon and Raven Warscouts in Chapters 5 and 6, and the tier 2 Warcamp.

  • Global: Empire barbers have been busy accommodating numerous Priests of Sigmar who were found in violation of their order's dress code recently. Many heads have been shaved throughout the land as a result.

  • Global: Pig fat sales skyrocketed this month as the Empire's Bright Wizards adopted shocking new coifs more appropriately representative of their incendiary power.

  • Global: Chaos War Guards have been seen sporting impressive and intimidating new sets of armor.

HE vs DE Content Changes:

  • High Elf Chapter 2: Players will once again be able to pay homage to the winds of magic during the Traditions of War quest.

  • Dark Elf Tier 1: Due to player feedback, Public Quest bosses throughout the early Dark Elf chapters have had their difficulty reduced.

  • Dark Elf Chapter 2: The Dreadblight Collector will now properly attempt to gather artifacts during stage 2 of the 'Ruins of Nagarythe' public quest.

  • Dark Elf Chapter 3: Based on player feedback, more traps have been added to the 'Dreamshade Forest' public quest.

  • Dark Elf Chapter 8: The Dark Elf Igniters will now more vigorously attempt to torch the 'Town of Berhessa' public quest.

  • RvR Quests: Adjustments have been made to the way that quests targeting scenarios are offered. Players can now obtain a quest to play the Khaine's Embrace scenario from Shining Warscout and Uthorin Warscout in Chapters 1 and 2, and the tier 1 Warcamp for both the Dark Elf and High Elf factions. Similar changes have been made in the tier 2 Dark Elf and High Elf chapters with quests available from Shining and Uthorin Warscouts in Chapters 5 and 6, and the tier 2 Warcamp.

  • RvR Quests: Quests which target enemy players have new requirements specifying players in the zones and scenarios of the tier and race where the quest is offered.

Personal Vaults

  • Personal character vaults are here! Players may now access their character's vault from 'Banker' NPCs located in the capital cities. Each vault has space for 80 items.

  • Note: Item stacks only take up a single item slot.