Gamasutra has posted a sobering look at the industry, interviewing recently out-of-work employees from such companies as Eidos and Pandemic while putting faces on the disturbing number of layoffs that have impacted the business behind the games we play.
"In our industry, there's a relatively high chance that once your game is finished, the studio will make some cuts," noted David Lewis, a software test engineer at Ensemble, which will close its doors after Halo Wars (pictured) rolls out the door later this year. "But I had no reason to suspect that the whole studio would be closed." Even so, some, like recruiter T.J. Summers, believe that there is work to be had for those willing to stretch beyond their comfort zones and look for work in "new growth sectors" such as web or mobile. Still, we sympathize with those impacted, especially knowing that the drop off from developing AAA titles to Flash games has to be enough to lose your stomach.