Wanted will curve the trajectory of our expectations, and in a recent Gamasutra interview, the exec noted that working with Universal had "been a lot better than I expected it to be."
As to why, cooperation seems to be key. While most movie-to-game cashgrabs throw quality to the wind in order to release alongside a movie's theatrical release, GRIN opted to take its time with Wanted, a decision the exec described as a mutual choice between both the game studio and the film company.
"We had a choice to do it," recalled Anderson, "but we decided together with Universal that we shouldn't, just to be able to focus on the game and make something special. We'll make something that actually plays and is actually a game." As pearls of wisdom go, Anderson just opened a jewelry store. One we hope other companies shop at going forward.
GRIN reflects on making licensed games, working with movie studios
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