PayByCash brings game cards to India

Shawn Schuster
S. Schuster|01.24.09

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Shawn Schuster
January 24th, 2009
In this article: game-card, india, indian, paybycash, rmt
PayByCash brings game cards to India

As real money transactions grow in popularity, the worldwide demand will inevitably increase. The obstacles that previously hindered global saturation in the less-developed countries will no longer be a problem as companies are finding more ways to allow gamers to pay for their services. A perfect example of this is the recent announcement by PayByCash about their recent availability in India.

India is a country where the majority of its citizens don't have access to a credit card. This is where PayByCash hopes to help, by providing game time cards for a country whose gaming industry exceeds $212 million and is expected to reach $1 billion by 2012. It's much more than simple RMT though, as explained by Kevin Higgins, President of PayByCash: "Our expansion into India enables its millions of consumers to experience and purchase the over 300 games, virtual worlds, and premium content of our PayByCash publishers as well as providing other types of merchants with a new revenue stream."
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