The Daily Grind: Should you be able to change the game?

Major news came out last night that the Goonfleet had invaded Band of Brothers (BoB) in EVE Online, essentially hijacked leadership, and destroyed their network of affiliated Corps. To those of you who don't play EVE, this may not seem like such a great big thing, but what many fail to realize is that this action has repercussions that will be felt all the way down into the market at Jita, as the price on Tech II items may potentially spike. The changes that took place last night are on a sweeping scale, indicating just how different a game EVE Online is from say, World of Warcraft. There is truly no real approximation in WoW to explain just how wide and deeply this action will be felt – nor what kind of fuel this will throw on the fire between BoB and the Goons.

Of course, that's just the way EVE Online is – a sandbox game with mines in it. In light of this, we were wondering this morning – do you think that more games should embrace the sandbox concept where anything goes? How far would you take the sandbox model? Would you extend it as far as EVE has – to where one person can successfully take down an entire alliance and nobody can really stop them? Or do you prefer some checks and balances so if, say, your guild is infiltrated and someone makes off with all the stuff you worked hard for, you can get it back with GM intervention?

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