Last Week on Massively: WoW-related stories
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The guilt of an MMO gamer Last week, my Warrior hit the Defence cap, I got my first 25 Emblems of Heroism, and I tanked Archavon on 10-man. This week though, I've hardly even logged on. |
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It won't be World of Warcraft 2 When Jeff Kaplan announced his move to the company's next-gen MMO, I didn't wonder if World of Warcraft would suffer. I also didn't ponder why Blizzard and Jeff made that choice and if it would mean their second massively multiplayer online entry was going to effective be a sequel to their first. All I considered was which MMOs they were going to pluck ideas from this time, and how cleverly they'd could be implemented. |
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World of Warcraft: So easy, a caveman can do it If it feels like World of Warcraft may be losing its luster for your, then chances are that you feel the game has become too easy. Since the launch of Wrath of the Lich King, a large chunk of the game population has hit 80, done the heroic dungeons, and even entered into the raids with ease. Has the game become too easy? |
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Do WoW players make better citizens? Reporting for The Capital Times, Jeff Richgels asks, "Can massively multiplayer online games like World of Warcraft produce better citizens?" His article covers the work of Constance Steinkuehler, a University of Wisconsin-Madison education professor who's been studying the social dynamics inherent to MMOs, namely World of Warcraft. |
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Greening up your gaming experience While you're engaged in your favorite MMO, do you ever stop to think about the energy consumption you use? Is there an unused light on in the house somewhere? These are the types of questions that Professor Byron Reeves of Stanford University wants gamers to ask themselves, and get more involved with through a system of smart metering technology built into the games. |