Alexander O. Smith on localizing games for Square
"We would get a copy of the game," Smith told Gamasutra about working on Final Fantasy VIII, "and we would say, 'Well, what about files?' And they would say, 'Oh, I don't think you need those.' So we all bought Game Sharks." Smith called the situation "very sad." He compared it to Final Fantasy XII, for which the team got full gameplay footage.
The interview covers not just work for Square, but Smith's subsequent move into freelance with Joseph Reeder, and a lot of inside information about the localization work (and surprise musical careers) of both.