account, Platinum Games modeler Kenichiro "Yoshi" Yoshimura poured in just the right amount of "blood and sweat" into the Bayonetta character model (sparing his tears, apparently). The end result has been described by the ESRB as "suggestive," contributing to the game's M-rating (of course, let's not overlook the part that "torture attacks," impaling, decapitating, dismembering, and demonic summoning play in that rating too). Specifically, Yoshi paid particular attention to perfecting Bayonetta's "backside," which, along with her breasts, can be ogled (or snickered at) during brief, in-game exposure -- oddly, in the midst of battle, according to the ESRB. "I guess I am into that sort of thing," Yoshi observes of his posterior fixation.
While popular culture long ago OD'ed on anatomically eye-popping fabrications ("there are people actually proportioned like Bayonetta" ... just not any of us), video games have been traditionally confined to more adolescent incarnations of this theme, tiptoeing into the "adult" world every now and then. But if everything else is "jiggling" and "gyrating" and spreading its legs in our faces, shouldn't we allow games to taunt us too? Wait. Don't answer that. Answer this: Do we really want them to?