Unlike Dante's Inferno, there's a very good chance that the new game based on (Robert Zemeckis's upcoming movie version of) Charles Dickens' A Christmas Carol won't make us want to go back in time and apologize to the original work's author on behalf of the industry we love so much. The main reason: it's designed by Revolution Software's Charles Cecil, best known for his work on Broken Sword. Cecil's experience with smart adventure games means that this new game is unlikely to turn Ebenezer Scrooge into a musclebound avenger who tears apart the ghosts invading his home.
"The approach I took was to place the player as the hand of fate," Cecil told Develop about the Sumo Digital-developed game, "guiding a very willful protagonist down the road to redemption, and he doesn't want to down that road at all. Players have to interact with people and the environment to make that happen, and it tells the story in really different way. I'm very happy with it."
We never thought we'd find a licensed Disney game about Christmas so interesting! Another different way this story is being told: with Cecil's own narration. He did some placeholder voice work, and "the Americans" insisted that it remain in the final game.
Though Cecil didn't specify platforms, a game based on A Christmas Carol is set to come out on DS on November 3, just before the November 3 release of the film.