Red Dead Redemption updated, multiplayer connection errors fixed
Rockstar launched an update for the 360 and PS3 versions of Red Dead Redemption yesterday which fixes, among other problems, a few connection errors which rendered the game's multiplayer component unplayable for some users. It also includes support for a "Hardcore Free Roam" mode that disables auto-aim. This new gametype will launch soon, but the update is available right now. Check out the full list of changes included in the patch below.
- Resolved various NAT incompatibility issues
- Improved connectivity to multiplayer for users with slower connections
- Improved reporting for Shootout and Gang Shootout games
- Fixed instance where Mo Van Barr would not appear as a bounty
- Fixed multiplayer titles not appearing for some users in the outfitter
- Fixed instance where lawmen stopped responding even though the player was wanted
- Fixed Issue with hogtied victims disappearing when ragdolled
- Fixed crash in Free Mode when cooking dynamite and going into the water
- Fixed audible glitch at the end of some cutscenes
- Fixed Solomon's Folly Action Area not ending after posse leader teleports in late
- Corrected Social Club 100% Tracker so stats update properly
- Various multiplayer issues addressed including load screen hang-ups and UI glitches
- Eliminated miscellaneous game crashes