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Metroid: Other M review: a successful fusion

JC Fletcher, @jcfletcher
August 27, 2010
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When I started playing Metroid: Other M, I didn't know what to make of it. Basic movement felt nothing like the previous games. The story was front and center. Samus talked a lot. The cutscenes were unskippable and initially intolerable.

As I became acclimated, I began to realize that the game wasn't that much of a departure for the series at all. In fact, the elements that make this feel like a Metroid game gave me a better idea of what it means to be a Metroid game.



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