Redirect is useful -- but only just
Smoke Bomb is pure cool
As you can see in the intro video, Smoke Bomb is exactly as awesome as I had originally hoped. I tested it as thoroughly as I could, in both PvE and PvP. Targets affected by Smoke Bomb remain targeted and targetable the entire time, but you're simply not able to cast into or out of the cloud if the rogue is your enemy. Friendly healers can heal in both directions, but enemy healers and DPS are locked down. Because of this, Smoke Bomb can be used both offensively and defensively. My favorite usage will likely be on an enemy caster who is trying to use crowd control on one of my friends. Not only will his spell not go off, but he'll be unable to be healed -- and my ally is now free to do as he wishes. It's a pseudo-interrupt for any spell that's not being cast toward the caster or you.
We can be knocked out of the Smoke Bomb by AoE moves like Typhoon, and all AoEs will still affect us. However, even if a spell is being cast as we run into the cloud, we are protected. Spells in the air will still land, however, so make sure to activate Smoke Bomb before your opponent finishes his cast. Pets will definitely follow you into the Smoke Bomb, so beware of hunters. Also note that Smoke Bomb protects both you and any other friendlies who decide to wander inside, and I am sure that proper SB use will be the hallmark of successful gladiator-class rogues everywhere. I have been able to use it to successfully restealth against several casters who were too afraid to venture inside.
is one of those moves that I want to like, but I'm still not quite convinced about it yet. Warlocks saw something similar with Soul Swap
, so it's clear Blizzard wants to work on making target-swapping easier. I can definitely see some cases for using Redirect, especially on any encounter with high-priority targets. I always end up losing combo points on Marrowgar's Bone Spikes, and being able to unload a 5-point Kidney Shot
onto a val'kyr immediately would be awesome. I honestly think Redirect will see the most usage in PvP, where target swaps are a powerful part of setting momentum and scoring kills.
Also featured in this video is a great shot of the new Vanish
. The new Vanish functions by putting us into a "Vanish" phase first, during which no damage can break us out of Stealth
. After 3 seconds of guaranteed stealth, we're then put into regular old Stealth like we're used to, in which damage will break us out again. Three seconds is a very long time, especially if coupled with Sprint or when attempting to re-open on our targets. This even works on pets and attacks in the air, since there is nothing that can break us out of Stealth for those few seconds. It's amazing. Go download the PTR client
and try it yourself! Combat Readiness wins for best spell animation
I have always been in love with the Assassin class from Diablo 2
. It strongly resembles the rogue in many aspects, including the combo point and finisher system. Combat Readiness
looks like a spell straight out of Diablo
, with swirling shuriken protecting us from all sorts of damage. Combat Readiness' effect only lasts a mere 5 seconds, but as long as we're continually punished, the effect refreshes itself. Imagine using this on Lord Marrowgar to cut your damage taken by half for an entire Bonestorm. There are plenty of situations where we're taking damage, and having such a powerful ability at the ready is going to give us untold survivability. When coupled with Recuperate
, it's going to be incredibly hard to kill a rogue. Evasion
has shown its age now that everyone has stuns available to them, and Cloak of Shadows
simply didn't save us from focused fire. We used to all sport Cheat Death
in our level 70 PvP builds, and I think that Combat Readiness is going to bring back a bit of the "tankiness" that we've been missing.
Check back every Wednesday for the latest strategies in Encrypted Text! Get ready for Icecrown Citadel with our rogue guide, part 1, part 2 (Plagueworks), part 3 (Crimson Halls) and part 4 (Frostwing Halls). Just hit 80 and need information? Try Combat 101 or Mutilate 101.