So, it's real after all, huh? Android fragmentation is making its way into the news again, and this time it counts. Rovio, developer of a little-known title called "Angry Birds," has just penned a new blog post detailing the night terrors that have come with coding a single program to work on a cornucopia of platforms. In the weeks since Angry Birds was released to Android users everywhere, the company has been inundated with performance complaints, mostly from users with older / underpowered Android devices or phones using Android 1.6 or earlier. A laundry list of smartphones have now been added to the "unsupported" list (shown in full after the break), but thankfully for you, a "lightweight" version of the game is in the works. According to Rovio, that build won't reduce the number of levels (or amount of fun / frustration, for that matter), but will instead be optimized for dawdling processors and Android versions that have been helplessly malformed by carriers. Nice going, guys.
Rovio feels the burn of Android fragmentation, plans 'light' version of Angry Birds
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