Massively's EVE Online Incursion video devblog roundup
Having progressed from being a small independent studio in Iceland to a successful multinational industry leader, EVE Online's developer CCP Games has always had a reputation for being very close to the game's playerbase. Back in July, this view was soured when information from devblogs and the June CSM summit seemed to suggest that EVE would receive no bug-fixes or iterations on old gameplay features for at least 18 months. Players were in an uproar, and a growing perception began to spread that CCP was selling current EVE players short in order to focus on Incarna.
In the past six months, things at CCP have take a complete 180-degree turn. Planetary Interaction has received the iteration players were promised, with gameplay tweaks and user interface fixes being deployed at a rapid pace. CCP also instituted team GridLock, whose purpose was to wage an all-out war on lag and fleet issues. In a refreshing and extremely welcome turn of affairs, CCP has been making a gargantuan effort lately to communicate with the players about upcoming changes and collect feedback. Though regular technical devblogs and pre-released test-server patches, players have been kept more informed than ever about what's going on behind the scenes at CCP HQ.
Most recently, a series of 18 developer videos was released leading up to the Incursion expansion's final release today. Topics covered include battle reports from the ongoing war on lag, information on server optimisations that have been made recently, updates to planetary interaction, and other interesting topics. Skip past the cut for a detailed roundup of all 18 videos, all hosted on CCP's official YouTube page.
EVE Online: Incursion Devblog #1 - Staggered Expansion | |
EVE Online: Incursion Devblog #2 - Neural Remaps and Skill Points: Listening to the Players | |
EVE Online: Incursion Devblog #17 - Graphical Updates | |
EVE Online: Incursion Devblog #18 - Fleet Fight Notifications |
EVE Online: Incursion Devblog #3 - Team GridLock optimizing fighter-bombers and fleet jumping | |
EVE Online: Incursion Devblog #4 - Team GridLock - What do we need to fix? | |
EVE Online: Incursion Devblog #5 - Team GridLock - Thin Client | |
EVE Online: Incursion Devblog #6 - Team GridLock - FleetJumping | |
EVE Online: Incursion Devblog #7 - Team GridLock - Mass Testing | |
EVE Online: Incursion Devblog #8 - CSM & Team Gridlock - Stuck Modules | |
EVE Online: Incursion Devblog #9 - Weapon Grouping |
EVE Online: Incursion Devblog #10 - Extractors On Planets | |
EVE Online: Incursion Devblog #11 - Planetary Command Centers | |
EVE Online: Incursion Devblog #12 - Planetary UI |
EVE Online: Incursion Devblog #13 - Why Incursions? | |
EVE Online: Incursion Devblog #14 - Incursion Rewards and who is it for? | |
EVE Online: Incursion Devblog #15 - Why Sansha? | |
EVE Online: Incursion Devblog #16 - Live Events |