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Chime helps ring in $100,000 in profits for OneBigGame, 96% going to charity

The Save the Children and Starlight Children's Foundations will benefit to the tune of 96% of the sum of $100,000, the majority of which was generated from sales of Chime on Xbox Live Arcade and PC. OneBigGame is a non-profit publisher, partnering with developers and charity organizations to create games whose profits directly aid those in need.

The figures were divulged in a press release by OneBigGame, whose director, Martin de Ronde, thanked Chime. "Through games created by famous game developers and development studios, we can now help children in need, which we think is a fantastic mechanism. Needless to say we're grateful to Zoe Mode and their launch game Chime to help realize these results."

As for the future, OneBigGame has already announced a partnership with Masaya Matsuura to publish WINTa and Zoe Mode says it looks to "continuing our relationship with OneBigGame." There is also an album in the works featuring composers from Dead Space 2, God of War, Brutal Legend and more.


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OneBigGame announces 2010 profits

Non-profit Publisher Generates More Than $100,000 Profit in First Year to Benefit Children's Charities

San Francisco, Calif. – Feb 25, 2011 - OneBigGame (http://onebiggame.com), the non-profit publisher of videogames, today announces its results for 2010, the year it officially started its non-profit publishing operations. During the year, OneBigGame made more than $100,000 profit, with no less than 96% being donated to and evenly divided between OneBigGame's two charity partners, Save the Children and Starlights Children Foundation.

The majority of funds raised for OneBigGame's charity causes were generated by its first published game Chime which was released on Xbox LIVE® Arcade (for the Xbox 360® video game and entertainment system from Microsoft) on the 3rd of February 2010 and which was created pro bono for OneBigGame by UK based developer Zoe Mode.

"We are very happy to announce these first positive results from what we feel is a unique and new way of raising funds for charity," stated Martin de Ronde, OneBigGame's Director. "Through games created by famous game developers and development studios, we can now help children in need, which we think is a fantastic mechanism. Needless to say we're grateful to Zoe Mode and their launch game Chime to help realize these results. Also, we like to think this is just a great sign of things to come as we have a number of very promising games lined up to continue our fundraising campaign in 2011, starting with Masaya Matsuura's recently released iPhone game WINtA, David Perry's next-gen tablet racing game and Charles Cecil's Minesweeper Adventure."

"We are honoured to have been part of OneBigGame and are immensely happy that the success of Chime has gone on to help raise this money for charity," said Ed Daly, MD of Zoe Mode. We look forward to continuing our relationship with OneBigGame and look forward to seeing the new games."

Douglas Rouse, Corporate Partnerships Director at Save the Children said, "Save the Children is hugely grateful to OneBigGame for their donation. This is an innovative new way of raising funds for charity and the partnership introduces our vital and lifesaving work to a whole new audience of gamers. We hope this partnership will help people learn about our No Child Born to Die campaign, a battle to stop 8 million children dying before their fifth birthday every year."

"We are extremely appreciative of OneBigGame and the generosity of Zoe Mode and the other developers that participated in this wonderful initiative," said Jenny Isaacson, VP of Brand Marketing and Communications at Starlight. "It's great to see the game industry not only provide entertainment for the general public but also for the seriously ill children and families Starlight serves."

As stated, following Chime, OneBigGame has continued its fundraising activities with WINtA, created pro bono by famous Japanese game designer Masaya Matsuura and his company NanaOn-Sha together with Triangle Studios in the Netherlands. WINtA, a music rhythm game for iPhone and iPod Touch is available from Apple's App Store as a free download with separate tracks from a variety of artists available as in-app purchases generating funds for charity.