Guild Wars 2 art director talks racial redesigns and making it as a game artist

Jef Reahard
J. Reahard|04.06.11

Sponsored Links

Guild Wars 2 art director talks racial redesigns and making it as a game artist
Tap Repeatedly has posted the third part of its interview with Guild Wars 2 and ArenaNet art director Daniel Dociu. Unlike yesterday's segment, which focused on game art in general as well as Guild Wars 2's unique aesthetic, today's entry deals with everything from concept artists and breaking into the business to why ANet chose to revisit some of the game's racial designs (specifically the Sylvari).

"For some races the early design didn't stand the test of time. You build and implement things, some grow on you and some tend to age poorly and beg for redesign," Dociu explains.

He also touches on his relationship with the characters and creatures art team, noting that his contributions are more along the lines of managing creative energy and overseeing the big picture as opposed to creating assets, designs, and concept art.
All products recommended by Engadget are selected by our editorial team, independent of our parent company. Some of our stories include affiliate links. If you buy something through one of these links, we may earn an affiliate commission.
Popular on Engadget