Today, Tap Repeatedly has an exclusive interview with ArenaNet's lead writer Bobby Stein. The interview covers a variety of script-related details, such as the difference in approach between Guild Wars and Guild Wars 2, what led to the decision to implement full voice-overs, and some of the difficulties the studio faces in doing so. He also offers some juicy tidbits on just how voice-acting will affect the atmosphere of the game, one exciting example being:
"Say you're travelling a road between two towns, when a guard approaches you in a frenzy. He emphatically tells you that the estate he's guarding is under attack, and that the family–including a small child–is in danger. You storm the property and cut through waves of pirates. Meanwhile, you hear the owners down below cowering in fear. But you've arrived a few moments too late. You overhear the kidnapping take place, and the pirates whisk the little girl to their hideout for ransom. If you're quick about it you can even watch them make the journey."It's an absolute gold mine for anyone anticipating GW2, and doubly so for any of you who are particularly interested in the writing end of game development. Click on over to Tap Repeatedly for the full interview.