Darkfall dev blog talks armor system updates, roles, and PvP viability

Jef Reahard
J. Reahard|06.11.11

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Darkfall dev blog talks armor system updates, roles, and PvP viability
The latest Darkfall dev blog update has an interesting new Q&A session dealing with the game's armor system (and ongoing attempts to balance it). Aventurine devs collected a sampling of related questions from users on the sandbox title's official forum, and Tasos Flambouras has a pretty lengthy list of answers that should be of interest to Agonian veterans and newbs alike.

Aventurine's goals for the upcoming revamp are threefold: more diversity in terms of the number of combat roles available to the player, a reduction of the time it takes to become viable in PvP, and retaining the ability for players to freely select, combine, and change roles at any time.

Flambouras also spends a bit of time explaining Aventurine's stance on Darkfall physics, particularly bunny-hopping. "It's a fun way of using physics," he says, "but we never intended for players on foot to be able to keep up with mounts." Head to the official Darkfall website to see the changes coming to Agon in the near future.
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