Funcom's Craig Morrison on background, story, and immersion

Jef Reahard
J. Reahard|08.10.11

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Funcom's Craig Morrison on background, story, and immersion
Age of Conan - Forgotten City
It's been a while since we checked up on Age of Conan game director Craig Morrison's personal blog, and the latest update is a lengthy morsel designed to get gamers thinking about MMO story as something more than a marketing bullet point. Along the way, we get a glimpse of Morrison's thoughts on games ranging from MMOs, to Brink, to id Software's forthcoming RAGE.

While you might think that story is all about narrative and characterization, Morrison opines that a sense of place and attention to world-building details like societal structures are equally important. Quest text can be crucial too, and while gameplay is obviously a big deal, Morrison says that it's only part of the equation.

"Sure, a game can be good on its own mechanical merits, and first and foremost a game must be a compelling gameplay experience... but those truly great games? Those are the games that also create a sense of place for the player. A world they can believe in," he writes.
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