committed to delivering parity across platforms. Unlike the PS3 port of the original BioShock, the PS3 version of Infinite is being developed in house alongside the other versions. The PS3 game won't be adding any trivial, platform-specific gimmicks either.
Creative director Ken Levine told Play that Infinite won't feature PlayStation Move integration, explaining that he'd "never want to throw in Move support just because it's going to make some first party happy." Levine suggested that Irrational simply doesn't see a novel use for the motion controller within the game.
"[It's] like, 'Okay, do you want to harvest or save Little Sister? Waggle left to harvest, waggle right to save!'" he imagined if Move was applied to the first BioShock. "You can have Move support on your box, but people are going to know you're cheating them," he said, noting that "you have to be able to say you're doing something special with it."
Levine, however, hasn't made a decision about a possible 3D display option in Infinite (which wouldn't necessarily be exclusive to the PS3 version). "It's something I'd be more open to," he admitted. "I'm not saying whether we're doing that or not, but it's sort of a passive integration."