The Daily Grind: What do you forgive in a beta?

Eliot Lefebvre
E. Lefebvre|04.29.12

Sponsored Links

The Daily Grind: What do you forgive in a beta?
Well, fighting the guy in the armor is a bit unfair, but I'm sure they'll fix it in time for release tomorrow.
If you've logged into the Guild Wars 2 beta this weekend, you've gotten an experience that's very different from what the final game will look like. For starters, the final game will probably not have several hundred people clustering around every single event like rabid concert attendees at all hours. It's easy to forgive that as a fluke and a byproduct of the fact that this is the first time many players have gotten to play the game at all.

Of course, for some players, that experience in beta is going to define their impression of the game all around. Similarly, some players are going to assume that a buggy beta will have a buggy launch, even if by the time launch rolls around, most of the bugs have been ruthlessly squashed. So what do you forgive in a beta? Do you turn a blind eye to the community or population issues? Do you grin and bear missing objectives or unclear quests? Or do you offer no respite to a game no matter how early in the testing you might be?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
All products recommended by Engadget are selected by our editorial team, independent of our parent company. Some of our stories include affiliate links. If you buy something through one of these links, we may earn an affiliate commission.
Popular on Engadget