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Dead or Alive 5 to use a DOA4-style four-point hold system

Ignoring any aesthetic peculiarities the franchise may be known for, the Dead or Alive series' calling card is its hold system, which allows players to counter incoming attacks and turn the tide of battle in their favor, provided they're skilled enough to do so.

Dead or Alive 5 will use a four-point hold system ala Dead or Alive 4 (high, mid-punch, mid-kick and low) rather than the three-point system (high, mid and low) used in Dead or Alive 3, director Yohei Shimbori revealed on Twitter. "Four-point holds work really well for game balance, but I was worried that beginners couldn't pull off mid kick holds," Shimbori tweeted. "But all of the feedback we got from players with the Alpha Demo gave me the final nudge to go with four-point."

The demo in question, distributed as a pre-order bonus and included in collector's editions of Ninja Gaiden 3, used a three-point grab system similar to Dead or Alive 3's. It's nice to know that Team Ninja still has time to think about DoA5's design from a balancing standpoint in between implementing costume-specific breast physics and integrating helicopter missiles into gameplay.